Bankroll management: the basis of a successful and long game


1) Base: what exactly controls bankroll management

It does not change RTP/variance, but:
  • smooths drawdowns;
  • increases the "lifetime" of the bank;
  • protects the profits of a successful session;
  • reduces the likelihood of "dogons" and impulsive decisions.

2) Quick Rules (TL; DR)

Rate/spin: usually 0.5-2% bankroll.

High volatility → 0.5-1%.
Low/medium → 1-2%.
Stop-loss per session: 20-40% of the starting bank of the session.
Stop-win: record a profit, benchmark + 30-100% of the starting bank of the session (or a predetermined amount).
Time limit: 30-90 minutes per session + mandatory pause.
Rate: less spins/hour → less expected flow/hour.

3) How to calculate the "price" of the game in advance

Expected session consumption:
  • $$
  • \ text {Bet }imesext {Spins }imes (1 -ext {RTP})
  • $$

Example: rate 1.00; 1,500 spins; RTP 96% →
1 × 1,500 × 0.04 = 60 units of expected flow rate.
Same plan at RTP 94% → 90 units. (RTP is critical).

Cost per hour:
  • $$
  • \ text {Bet }imesext {Spin/hour }imes (1 -ext {RTP})
  • $$

By reducing the pace from 700 to 350 spins/hour, you halve the expected losses per hour.

4) Matching the bet from the goal of "how many spins to survive"

1. Define the target "session length" in spins (for example, 1,000).
2. Multiply the bet by (1 − RTP) and the backs - get an average expense.
3. The required bank ≥ 2-3 × this value as a dispersion buffer.

Example: want 1,000 spins, RTP 96%, rate 0.80:
  • 0.80 × 1,000 × 0.04 = 32 units → bank at least 64-96 units.

5) Recommendations for volatility bank vs (thumb rules)

Low volatility: the bank ≥ 200-300 rates, the rate is 1-2% of the bank.
Medium: bank ≥ 300-500 rates, rate 0.8-1.5%.
High/very high: bank ≥ 500-1,000 bets, rate 0.5-1%.
The goal is to "live" to bonuses/series without critical drawdowns.

6) Session limits: how to set and observe

Stop-loss: fixed amount/percentage of the start of the session (e.g. − 25%). Reached - exit.
Stop-win: pre-selected profit (e.g. + 50% to the session bank). Reached - partially/completely fix.
Time limit: timer in phone/browser. End of time = pause/exit regardless of the result.

7) Setting for slot mechanics

Megaways/multipliers/sticky Wild/rare super bonuses → higher variance → rate closer to 0.5-1% and a larger pot.
Cascades/cluster payments/frequent respins → a softer curve → you can 1-2% (with a sufficient bank).
Bonus Buy: Variance surges. Plan a series of purchases (more than one) and a smaller "risk unit."

8) Lines/Ante/temp: flow influencing factors

Maximum lines at a lower bet/line is better than "cutting" lines: the chance of events is higher with the same total beta.
Ante Bet (increased bonus chance): increased consumption/spin; RTP can either grow or not - check the "i."
Speed: Turbo/autogame speeds up turnover and time drawdown - use mindfully.

9) Profit lock and "ladders"

Partial profit conclusion: when you reach the goal, transfer part of the win "out of risk" (mental/real wallet).
Rate ladder: raising the rate is allowed only after fixing the profit (not for "wagering"). Any increase - no more than + 25-50% and with a new stop plan.

10) Session plan: three ready-made templates

A) Even grind (long game)

Slot: low/medium volatility, RTP ≥96%
Bank: 300 bets; rate: 1% of the bank
Temp: ≤400 spins/hour; no turbo
Limits: SL − 25%, SW + 50%, 60 min

B) Action with frequent features

Slot: average volatility, frequent bonuses
Bank: 400 bets; rate: 0.8-1%
Ante - only if RTP increases/chance is noticeable
Limits: SL − 30%, SW + 50-80%, 45-60 min

C) Skid Hunt (x500 +)

Slot: high volatility/Bonus Buy
Bank: 800-1,000 bets; rate: 0.5-0.8%
Shopping series: at least 5-10; accounting for "empty" bonuses
Limits: SL − 35-40%, SW fix. amount, 30-45 min

11) Tracking: how to keep records (minimum data)

Game/provider/mechanics, RTP.
Bet, spin, pace/hour.
HF (approximately), bonuses/100 spins.
Max. drawdown (in rates).
Session result: ± units; whether the SL/SW/time is met.
This magazine will quickly show "expensive" modes for you and a comfortable pace.

12) Bonuses and cashback: how to write to bankroll

Bezep/freespins without a vager - reduce the real "price" of the game.
Deposit bonuses: Consider vager, slot contribution (usually 100%), bet/win limit.
Cashback/rackback: fix it as a return, but not a reason to increase the rate.

13) Typical errors

The rate is> 2-3% of the bank (fast risk of bankruptcy).
Ignoring RTP specific version in your casino.
Cutting lines instead of cutting rate/line.
"Dogon," raising the rate "because it hasn't given for a long time."
No time limit and exit plan.
Buying bonuses without bank stock and a series of attempts.

14) Quick calculations to start

Minimum bank for slot:
  • low volatility: ≥ 200 bets;
  • average: ≥ 300-500;
  • high: ≥ 500-1,000.
  • Rate = Bank/Target "bank rates" (e.g. 400-800).
  • Hour plan: × spin rate/hour × (1 − RTP) → rate if comfortable.

Conclusion

Bankroll management is a discipline of rate sizes, limits and pace, aligned with slot volatility and your budget. It does not increase RTP, but radically affects the "lifetime" of the bank and the quality of sessions: less momentum, more control, a higher chance to fix the profit of a successful race. Pre-set the rate as a percentage of the bank, set stop-loss/stop-win and time limit, check RTP and mechanics - and play only within the plan.

Popular Pokies